Austin Powers: The Spy Who Shagged Me
Year: 1999
Scene 1, Austin is in a hotel room with his wife Vanessa, who turns out to be a robot.
2:20-3:20
Time SFX 1 SFX 2 Music Ambiance Dialogue
2:20 Austin and Vanessa
2:21 Reversed voice, like a tape rewinding
2:22 Vanessa repeats herself
2:26 Foley of getting out of bed (Vanessa)
2:31 Pouring champagne (quiet) Austin and Vanessa
2:34 Glass bottle breaking
2:36 Austin
2:41 Foley of getting out of bed (Austin)
2:43 Tv turns on music from movie begins
2:44 Austin
2:49 Click for remote
2:50 Television rewinding
2:52 Robotic movement (faint, whir sound)
2:56 Rewinding continues, Robotic movement sound again
2:57 Austin
3:00 Click of remote
3:01 Vanessa
3:04 Click on remote, robotic whirl
3:07 Click, robotic whirl Vanessa
3:08
Vanessa in spanish
3:11 Soft click Austin
yells
3:13 Smack of grabbing neck Low
string intro Austin
chokes
3:16 Robotic machinery whirls quickly String crescendo
3:17 Electronic sounds continue Austin
talks (while choked)
Scene 2
Basil brings Austin to their headquarters to show him the time machine they have built.
23:48-24:48
Time SFX 1 SFX 2 Music Ambiance Dialogue
23:48 Typewriter typing letters tense string music speaker announcements Basil speaks
24:03 Some lab equipment is added, beeps
24:09 Vent release String crescendo
24:11 Beeps on keypad Music stops Basil and Austin
24:45 Music begins again Austin yells
Supervising Sound Editor: Frederick Howard
Also worked on: Arrested Development, American History X
Sound Re-recording Engineer: Joe Barnett
Also worked on: American History X, The Perks of Being a Wallflower
I picked this movie since Frederick Howard worked on it and he also worked on Arrested Development. I wanted to compare his style between movies and television. This is also
a comedy, like Arrested Development and I can see the similarities between the two, audio wise. For example sound is very minimal, unless the scene takes place in a lab, or a busy street, attention to ambiance is somewhat
left behind. This allows the sound effects and dialogue to stand out. Both of those are exaggerated, which is how Frederick Howard makes his comedies. The music is there to add some tension and fill in the gaps, and the score
tips its hat to James Bond and old spy movies, but the focal point of the sound design is allowing the dialogue and sound effects to compliment the action and be funny on their own.
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