Tuesday, March 26, 2013

Mix Analysis #13


Mix Analysis #13
Gladiator

Time
SFX 1
SFX 2
SFX 3
SFX 4
Music
Voice
Ambience
0:00 – 0:04
Sword Clanking





Crowd Cheering
0:04 – 0:11
Chain Rattle
Tiger Growl





0:11 – 0:16
Swords Clanking






0:16 – 0:17
Chain Rattle
Tiger Growl





0:19 – 0:21





Grunts

0:21 – 0:25
Door Opens
Tiger Growl
Chain Rattle




0:25 – 0:27
Tiger Growl
Chain Rattle



Yelling

0:27 – 0:30
Shield Clanking
Tiger Growl
Chain Rattle




0:22 – 0:36
Swords Clanking




Grunts

0:36 – 0:37

Axe Dropped





0:40 – 0:44
Door Opens
Chain Rattle
Tiger Growl
Footsteps



0:44 – 0:51
Sword Stab
Tiger Groan
Chain Rattle




0:51 – 0:59
Swords Clanking






1:00 – 1:05
Shield Clanking
Swords Clanking



Yelling

1:05 – 1:06
Blood Squirting
Axe stabbing





1:07 – 1:08
Blood dripping




Groans

1:10 – 1:11





“Gut Him”
x
1:10-1:20






“Kill Him” Chant
1:20 – 1:24
Body Falling
Footsteps
Armor Clinking




1:24 – 1:30




Suspenseful


1:30 – 1:31
Sword Drawn
Armor Clinking





1:31 – 1:33



Footsteps



1:33 – 1:35
Slide Visor open




Heavy Breathing

1:46 – 1:47

Tiger Growl





1:50 -1:52
Footsteps






1:52 – 2:02






x
2:02 – 2:11






Crowd Cheers
2:11 – 2:12



Footsteps



2:12 – 2:13






Upset Crowd

Re-Recording Mixer: Bob Beemer/Scott Milian
-Speed
-Ray
Supervising Sound Editor: Per Hallberg
-Skyfall
-Braveheart
Mixed at: Todd-AO studios (West) Santa Monica, CA



This movie won an academy award for having the best sound back in 2000. And they got it right, this movie's sound was incredible. The scene I did didn't have any talking in it and barely any music but since the effects were mixed so well, it kept you in the scene. One big part of this scene was the crowd and their reaction to what was happening in the fight. I believe the mix for the crowd alone could have won an award but to have the sound effect mixed in with that was incredible. The use of the tiger sounds, attacking, and getting stabbed, were both phenomenal. The whole scene was a fight scene which means there was a lot of swords clanking, stabbing, hitting, armor getting used, shields getting used etc. All of the sound were in there, and all at audible levels. I didn't think anything was too loud or too soft. For how short this scene is, there was a lot of little clanks and chimes that went into this intricate fight scene, even though it may not seem that way. I can see why the academy gave this the award for best mixing.

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